AI Insights · Timothy · October 2021
Top 5 Boxing Games on Android in Africa Q3 2021
The third quarter of 2021 saw varying performances among the top 5 boxing games on Android in Africa, with some apps showing steady growth in downloads and active users, while others experienced fluctuations in revenue.
In the third quarter of 2021, the top 5 boxing games on Android in Africa demonstrated diverse performance trends in terms of downloads, revenue, and active users. Here’s a closer look at their performance:
Boxing Star: Real Boxing Fight from ThumbAge Co., Ltd. experienced fluctuations in both weekly downloads and revenue. Weekly downloads saw a peak of approximately 2K in late June, dipping to around 744 in late July, and then stabilizing around 1.1K to 1.6K towards the end of the quarter. Revenue saw a slight increase, peaking at $457 in mid-July and ending the quarter at $260. Active users decreased from about 6K in late June to 4.5K by the end of September.
Topps® WWE SLAM: Card Trader by The Topps Company, Inc. showed growth in weekly downloads, starting from 92 in late June and reaching a high of 559 by mid-September. Revenue trends were inconsistent, with a peak of $181 in late August and fluctuating through the quarter, ending at $101. Active users remained relatively stable, starting at 2.8K in late June and ending at nearly 3K by the end of September.
Slap Kings from Lion Studios consistently maintained high download numbers, starting at approximately 28.8K in late June and peaking at 33K in mid-July, before gradually decreasing to around 19.3K by the end of September. Revenue showed a gradual increase, with a significant peak at $90 in the last week of September. Active users saw a decline over the quarter, from 195K in late June to 149K by the end of September.
Real Boxing 2 by Vivid Games S.A. had a notable increase in downloads, peaking at 9.2K in early August before stabilizing around 2.3K to 2.7K towards the end of the quarter. Revenue remained relatively stable, fluctuating between $41 and $74 throughout the quarter. Active users increased from about 4.7K in late June to nearly 7K by the end of September.
Finally, WWE Mayhem from Reliance Games saw steady download numbers, starting at approximately 2.1K in late June and maintaining around 2.7K to 3K throughout the quarter. Revenue showed a notable peak of $135 in early September but dropped to $15 by the end of the month. Active users increased steadily from 4.1K in late June to 5.2K by the end of September.
Data for this analysis comes from Sensor Tower. For more detailed insights, visit Sensor Tower.